I also moved the inside of the cheeks upwards, moved the nose and mouth forwards a bit, made the nose more rounded, and softened the lips a little. In addition, I changed the back edge of the scalp so that it is defined by multiple curves in a similar way to that of the rest of the mask (before, it was defined by a single curve, making it sharper than it should be, and leaving a long thin hole in the model, which sometimes caused mesh repair programs to repair it incorrectly).
Saturday, November 30, 2013
131130 Reimi custom update
I made several more changes. The biggest was that I removed the eye sockets from the base model. They were left over from previous masks that had externally-installed eyes, and were no longer necessary. I retained them so I could see the position of the eyes, but they were not easy to adjust since they were made up of several curves, and they also affected the shape of the area around them and made it harder to adjust. The eye shape is now solely defined by the cutter, which is a lot easier to adjust (I am also using it to show the position of the eyes on the NURBS model).
I also moved the inside of the cheeks upwards, moved the nose and mouth forwards a bit, made the nose more rounded, and softened the lips a little. In addition, I changed the back edge of the scalp so that it is defined by multiple curves in a similar way to that of the rest of the mask (before, it was defined by a single curve, making it sharper than it should be, and leaving a long thin hole in the model, which sometimes caused mesh repair programs to repair it incorrectly).
Here's what the original NURBS model now looks like in Ayam. I have a mirrored copy of the eye cutter for the other side, but I have it hidden here to show what that area looks like without it.
I also moved the inside of the cheeks upwards, moved the nose and mouth forwards a bit, made the nose more rounded, and softened the lips a little. In addition, I changed the back edge of the scalp so that it is defined by multiple curves in a similar way to that of the rest of the mask (before, it was defined by a single curve, making it sharper than it should be, and leaving a long thin hole in the model, which sometimes caused mesh repair programs to repair it incorrectly).
Wednesday, November 20, 2013
131120 Reimi custom update
I
softened the cheeks as well as the areas on the inside and outside of
the eyes. I also made the sides of the nose slightly concave and
adjusted the shape of the nose bridge.
Sunday, November 3, 2013
131101 Reimi custom update
Monday, October 28, 2013
131028 Reimi custom mask update
I lowered the cheeks and moved them outwards a
bit (I also plan to do this with Erika once I'm done with this mask).
Also, I adjusted the shape of the nose and cleaned up the chin a bit. I
think I'm mostly done making major changes now, but some things still
need tweaking.
Sunday, October 20, 2013
Monday, October 14, 2013
131014 Reimi custom mask update
I did more work on Young's Reimi custom mask. I adjusted the mouth some more, and started to adjust the eyes.
Thursday, October 10, 2013
Started on Young's mask
I've now started on Young's Reimi custom mask. So far, I've just changed her mouth.
I am mostly basing the mask on this picture (although I will make her nose and mouth a bit less detailed, and might make her eyes slightly bigger). I traced a rough outline of the shell.
I'm using Erika as a starting point. Here is the traced outline superimposed on the latest version of Erika.
I closed her mouth and moved it up. It still needs to be adjusted further though.
I am mostly basing the mask on this picture (although I will make her nose and mouth a bit less detailed, and might make her eyes slightly bigger). I traced a rough outline of the shell.
I'm using Erika as a starting point. Here is the traced outline superimposed on the latest version of Erika.
I closed her mouth and moved it up. It still needs to be adjusted further though.
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